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Lightwave 3D Fundamentals Training

Course Content
NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including Babylon 5, the M&M commercials and Jimmy Neutron. Designers and artists from Malaysia to Norway, U.S. to Australia, and everywhere in between, are producing award-winning work and making a living with LightWave 3D. Whether you are watching television, browsing the Web, reading a magazine, taking in a new movie at the theater, or watching billboards and buildings on your way to work, you are encountering work produced or visualized using LightWave 3D. And now with the help of VTC author and professional animator, Dwayne Ferguson, learn how to utilize this program to your own advantage. Create stunning pictures, movies, and even design your own video game. You’re only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D Fundamentals lessons.
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Introduction
 Introduction to Lightwave (00:49)
 What is Lightwave 3D? (01:19)
 System Requirements for Mac & PC (01:34)
 Mac & PC Keyboard Commands (00:41)
 Who Uses Lightwave (01:00)
 Sample Animation (01:14)
Content Structure
 Content Structure (02:35)
The Hub
 The Hub Explained (01:29)
Modeler
 The Modeler Interface (01:12)
 X Y Z Coordinates (01:44)
 Viewports (01:26)
 Viewport Controls (01:48)
 Selection Options (01:55)
 Modeling Modes (00:53)
 Points Mode (01:20)
 Polygon Mode (00:58)
 Symmetry Mode (01:27)
 Display Options/Tab Pt.1 (04:24)
 Display Options/Tab Pt.2 (02:34)
 Display Options/Tab Pt.3 (03:58)
 General Options (03:17)
 The Grid (01:52)
 Menu Tabs/Groups (01:27)
Modeler Tools Create & Modify
 The Create Tab/Group (01:08)
 Object Tools (03:13)
 Element Tools (04:47)
 The Modify Tab/Group (00:53)
 Move Tools (03:15)
 Rotate Tools (02:19)
 Stretch Tools (03:21)
 Deform Tools (02:34)
Modeler Tools Multiply & Construct
 The Multiply Tab/Group (01:18)
 Extend Tools (04:44)
 Combine Tools (04:11)
 Duplicate Tools (03:58)
 The Construct Tab/Group (01:28)
 The Reduce Tools (02:58)
 Subdivide Tools (03:29)
 Convert Tools (01:26)
Modeler Tools Detail & Map
 The Detail Tab/Group (01:37)
 Layer Tools (02:51)
 Polygon Tools (04:41)
 Point Tools (02:11)
 Curves & Other Tools (02:56)
 The Map Tab/Group (03:01)
Creating A Model
 Modeling Explained (01:19)
 Polygon Modeling (01:58)
 Point Modeling (03:15)
 Surface Normals (01:47)
 Splines (03:42)
 Subpatch Mode (03:21)
 Primitive Shapes (03:05)
 Creating A Box (01:21)
 Creating A Ball (03:07)
 Creating A Cone (02:05)
 Loading & Closing Objects (01:39)
 Numeric Values (02:54)
 Rotational Pivot (03:00)
 Parenting In Modeler (03:51)
 Model A Starship Pt.1 (06:11)
 Model a Starship Pt.2 (08:43)
 Model a Starship Pt.3 (05:35)
Naming Objects & Parts
 Naming Objects (02:18)
 Part Names (01:39)
 Naming Surfaces (01:38)
 Selecting Parts (01:56)
Layers
 Working with Layers (00:52)
 Layer Views (01:26)
Text
 Creating Text (00:34)
 Choosing Fonts (02:56)
 Scaling Text (01:40)
 Extruding (04:10)
 Importing EPS Text Paths (02:27)
 Modifying Text (01:20)
Layout
 The Layout Interface (03:56)
 Layout Views (03:20)
 Tabs/Groups & Menus (04:09)
 The Items Menu (03:51)
 The Objects Tab (03:27)
 The Lights Tab (05:10)
 The Camera Tab (02:22)
 The Scene Tab (03:49)
 The Lscript Tab (02:00)
 The Display Tab (04:16)
 The Modeler Button (03:06)
Scenes
 Working with Scenes (02:57)
 Loading Scenes & Objects (02:33)
 Save All Objects (01:38)
 Incremental Saving (01:57)
 Backdrops (05:12)
 Combining Scenes (02:22)
Keyframes
 Keyframes Explained Pt.1 (03:39)
 Keyframes explained Pt.2 (02:53)
 The Timeline (02:55)
 Working with Keyframes (03:11)
The Camera
 The Camera in Layout (01:34)
 Camera Properties (05:01)
 Adding & Deleting Cameras (02:47)
 Targeting The Camera (02:05)
Animation
 Animation Concepts (04:23)
 Animating with Autokey (02:13)
 Autokey Pros & Cons (02:00)
 Animation Controls (02:33)
 Parenting in Layout (02:47)
 Translation/Rotation Channels (00:58)
 Position & Rotation (02:59)
 Layout Orientation (01:43)
 Creating & Saving Previews (03:01)
 Animate a Starship Pt.1 (05:06)
 Animate a Starship Pt.2 (02:13)
 Animating the Camera (05:30)
 Saving (02:16)
Lighting
 Lighting Scenes (04:10)
 Light Types (06:10)
 Adding & Deleting Lights (03:37)
 Distant Lights & Spot Lights (03:22)
 Point Lights & Linear Lights (03:03)
 Area Lights & Ambient Light (03:40)
 Light Properties (05:02)
 Shadows (04:21)
 Lens Flares (05:02)
The Surface Editor
 Surfacing Explained (01:19)
 Image Maps (05:08)
 UV Maps (02:27)
 The Basic Tab (03:06)
 Color/Luminosity/Diffuse (03:27)
 Specularity/Glossiness/Reflection (03:38)
 Transparency/Refraction/Translucency (02:53)
 Bump (03:43)
 Smoothing/Double Sided (01:54)
 Advanced Tab (02:38)
 Environment Tab (01:50)
 Shaders Tab (05:07)
 Texture Editor (04:37)
 Procedural Textures (03:49)
 Gradients (02:31)
The Schematic View
 Using Schematic View (01:11)
 Parenting/Unparenting (02:16)
 Schematic Tools (02:53)
Rendering
 Rendering Explained (02:39)
 Render Setup (04:31)
 Ray Tracing (00:57)
 Shadow Maps (02:28)
 Render Animation Setup (05:17)
 Test Renders (04:29)
 Rendering Movies for Mac/PC (01:38)
 Rendering for Print (02:03)
Viper
 Viper Overview (01:35)
 Enabling/Disabling Viper (00:50)
 Using Viper (01:32)
Customizing The Workspace
 Customizing Modeler Viewports (01:36)
 Customizing Modeler Menus (05:45)
 Customizing Layout Viewports (02:22)
 Customizing Layout Menus (04:14)
Shortcut Keys
 Shortcuts for Modeler (05:59)
 Shortcuts for Layout (02:20)
The Lightwave Community
 Why Join an Online Community (03:18)
 Free 3D Resources Online (04:20)
Credits
 About The Author (01:38)


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Tutorial Information / Pricing
Title: Lightwave 3D Fundamentals
Author: Dwayne Ferguson
SKU: 33521
ISBN: 1-932808-04-3
Duration: 8 hrs / 159 Lessons
Compatibility: Win XP, 2000, 98, NT, Mac OS X, OS 9

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