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Java 2: Graphics Training

Course Content
Java is a simple, scalable object oriented, general purpose programming language with a multitude of uses. With the power to develop everything from simple graphics and web animations, to high-end business applications that program hand-held devices, microwaves, cross platform server applications and more, it's no wonder why Java is on everyone's mind. In this, the second in a series of Java courses offered by VTC, Java expert, Arthur Griffith, uses practical examples to demonstrate Java programming as it applies to the creation and manipulation of graphic objects. The source code is also provided, so the user can follow right along. To begin learning learning today, simply click on one of the Java 2: Graphics lessons.
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Introduction
 Course Introduction (04:14)
 Course Overview (04:37)
Getting Started
 Where to Get Java (05:00)
 The Command Line Installation (04:59)
 Writing and Compiling a Program (05:10)
 The Mainline (06:16)
The Graphics Object and Colors
 The Graphics Class (05:28)
 The Graphics2D Class (04:46)
 The Coordinate System (03:37)
 Filling a Window with Color (05:39)
 Inventing a Color of Your Own (05:14)
 Shading Up and Down (05:40)
 A Color Gradient (05:11)
 Color Gradient Directions (03:11)
 Cyclical Color Gradient (03:03)
Positioning/Sizing/Rotating
 Polygon (04:53)
 Translate and Rotate (05:08)
 Circling (06:29)
 Scaling (04:33)
 Shearing (03:18)
 The Affine Transform (07:01)
Fundamental Drawing
 A Random Drawing (05:14)
 Arcs (06:31)
 Rounded Rectangles (04:40)
 Basic Line Drawing (05:56)
 Corners and Ends (03:12)
 Dashed Lines (06:10)
Fundamental Fonts
 Font Measuring (05:14)
 Positioning Text (07:18)
 Font List (04:49)
Image Files
 Loading Image Files (06:31)
 Scaling (04:36)
 Types of Scaling (03:45)
 Pixel by Pixel pt. 1 (04:27)
 Pixel by Pixel pt. 2 (04:05)
 Convolving pt. 1 (04:35)
 Convolving pt. 2 (04:26)
 Transformation pt. 1 (05:54)
 Transformation pt. 2 (02:43)
 Compositing (07:15)
 Cross Fading (04:46)
The Mouse and Keyboard
 Reading Mouse Events (06:13)
 Mouse Motion (03:27)
 All Mouse Events (06:44)
 Reading Keyboard Events (05:16)
 Selecting a Mouse Cursor (04:28)
 Dragging Objects (06:08)
 Dragging Solid Objects (03:32)
 Rubberbanding (04:33)
Making Shapes and Fitting Curves
 Building a Rectangle with GeneralPath (03:30)
 Scaling and Zig Zagging (04:18)
 The Winding Rule (04:17)
 Quadratic Curves (03:01)
 Asymmetric Quadratic Curves (02:33)
 Cubic Curves (03:47)
 Asymmetric Cubic Curves (03:15)
 Attaching Shapes with GeneralPath (04:34)
 Combining Shapes with GeneralPath (03:22)
 Combining Shapes with an Area Object (05:13)
 Crop Image (03:13)
 Filling an Area (04:33)
Fitting Text
 Ways of Displaying Text pt. 1 (05:46)
 Ways of Displaying Text pt. 2 (02:54)
 Positioning Text (05:43)
 Text Attributes (04:45)
 Drawn Letters (03:07)
 Letters with Pictures (04:27)
 Dynamic Resizing of Text (04:46)
Stupid Animation Tricks
 Flicker (07:04)
 No Flicker (03:57)
 No Flicker Applet (04:12)
 Pong and Electrons pt. 1 (05:02)
 Pong and Electrons pt. 2 (03:06)
Credits
 About this Author (02:29)


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Tutorial Information / Pricing
Title: Java 2: Graphics
Author: Arthur Griffith
SKU: 33537
ISBN: 1-932808-11-6
Duration: 6 hrs / 74 Lessons
Compatibility: Win XP, 2000, 98, NT, Mac OS X, OS 9

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